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FART TO FUEL

Interactive STEM Museum Exhibit
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3 Interactive Panels
4 Hands-On Activities
< 2 minute Experience

Learn About Biogas

[Trash vs Compost]

Catch the Compost

Turn Compost Into Energy

Power the Tractor & Save the Chickens!

Learn

Sort

Convert

Power

Understanding Our Users

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Empathy Map

Research showed younger students engage most when learning is physical, interactive, and story-driven — not text-heavy or passive.

The exhibit was designed around this: hands-on mechanics, clear visual cues, short engagement loops, and rewarding feedback.

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KTDA Analysis

Renewable energy concepts were compared using a weighted decision matrix based on safety, cost, engagement, clarity, feasibility, and interactivity.

Biogas scored highest, offering the strongest balance of physical interaction, storytelling, and accessible sustainability education.

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User Flow

A system flow mapped the full user journey through the exhibit—from learning about biogas to sorting waste, activating conversion, and seeing energy produced.

This framework clarified timing, instructions, feedback, and transitions, ensuring the experience remained intuitive, engaging, and educational.

Initial Sketches

Detailed mechanical drawings were developed to define component dimensions, spacing, and assembly constraints. These drawings ensured that all physical elements fit within size limitations, functioned independently, and remained durable for repeated use in a classroom or exhibit environment. All drawings were made with SolidWorks.

Cardboard Prototype

The exhibit was prototyped through multiple physical iterations, beginning with low-fidelity cardboard models and evolving into a fully assembled interactive system. Prototyping allowed us to test interaction points, refine layouts, and validate how users would physically move through the experience.

Interaction Design

1] Start the Experience 

2] Compost Collection Game

Users approach the exhibit and press the illuminated Start button, prompted by the on-screen instructions.

A short introductory video sets the context and prepares them for the first challenge.

The sorting game begins.

  • Users press left and right buttons to control a servo-powered basket.

  • On-screen graphics and LED “falling waste” indicate compost vs. harmful trash.

  • Players aim to collect compost while avoiding contaminants.

  • Progress is tracked visually as buckets fill on screen.

  • Sound effects provide immediate feedback for correct and incorrect selections.

Once three buckets are filled, the system transitions automatically to the next stage.

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1) User clicks to start

1) Informational Video starts

2) Users can control the bucket to collect waste; powered by a Servo

2) LED strips; "waste" will start to fall

Introductory Video

Watch

3] Biogas Conversion 

4] Power the Farm

The exhibit shifts from sorting to energy production.

  • One user presses a button to maintain the correct temperature.

  • A second user turns a 3D-printed crank to simulate mixing.

  • A digital tank fills on screen as biogas is generated.

  • Physical fog effects reinforce the transformation visually.

When enough biogas is produced, the system advances to the final stage.

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A final video introduces the “emergency” narrative.

Users apply the biogas they created to power the tractor and save the chickens, completing the waste-to-energy cycle.

3) Temperature Dial

3) 3D- printed Crank

3) Button to control the temperature

3) "Biogas"

4) Chickens in danger!

4) Users power this tractor with their Biogas

Introductory Video

Watch

Technical Stack

More information can be read below in the full Technical Report.

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Mechanical & Fabrication

  • CAD modeling and assembly using SolidWorks and AutoCAD

  • Laser-cut wooden structural components

  • 3D-printed custom parts (tractor mechanism, servo mounts, connectors)

  • Hand-assembled mechanical systems including crank mechanism, waste basket, and temperature dial

Electronics & Hardware

  • Arduino-based control system

  • Servo motors for linear and rotational motion

  • Rotary encoder for user-controlled cranking input

  • Buttons and LED strips for real-time visual feedback

  • Integrated wiring and component housing designed for safety and durability

Software & Logic

  • Arduino programming for input handling, game logic, and actuator control

  • Serial communication between Arduino and MATLAB

  • MATLAB-driven visual interface for live feedback and instructional graphics

Prototyping & Testing

  • Low-fidelity cardboard prototyping for layout and ergonomics

  • Iterative functional testing of mechanical and electronic systems

  • User testing focused on engagement, clarity, and interaction timing

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